Senior Technical Animator - Freelance

Added
2 hours ago
Type
Contract
Salary
Salary not provided

Related skills

physics maya unreal engine rigging control rig

๐Ÿ“‹ Description

  • Contribute to the technical animation vision, implementation, and maintenance of character
  • Design, develop, and maintain complex animation systems, with a strong focus on Animation
  • Implement Physics and Cloth assets for new characters and optimize their Level of Detail (LOD)
  • Research and prototype animation techniques that improve visual quality, production efficiency, and
  • Create and maintain high-quality character and weapon rigs using Maya and internal rigging tools.
  • Skin high-density characters while achieving strong and efficient deformation.

๐ŸŽฏ Requirements

  • 5+ years of professional technical animation experience, including experience working at a senior
  • At least one shipped AA+ game title in a technical animation capacity.
  • Expert-level Unreal Engine knowledge, particularly Animation Blueprints, State Machines, and
  • Strong understanding of dynamic assets, especially Physics and Cloth assets.
  • Proven experience with character rigging and skinning in Maya, particularly for realistic
  • Strong Python programming skills for tools and rig development.

๐ŸŽ Benefits

  • Five-month freelance contract with an immediate start.
  • Fully remote work across Europe.
  • Flexible working schedule with core hours from 10:00 AM to 4:00 PM CET.
  • Opportunity to work with advanced animation technologies and contribute to ambitious game projects.
  • Collaboration with experienced professionals across animation, art, engineering, and gameplay
  • Opportunity to influence animation pipelines, systems, and technical workflows.
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