Senior Technical Animator (Unreal Engine)

Added
5 days ago
Type
Full time
Salary
Salary not provided

Related skills

maya blender unreal engine motion matching behavior trees
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๐Ÿ“‹ Description

  • Create, maintain, and optimize character rigs for bipedal, non-bipedal, and mechanical characters.
  • Develop robust rigging, skinning, and deformation solutions that support high-quality character
  • Ensure character rigs are efficient, scalable, and compatible with production requirements.
  • Collaborate with animators to troubleshoot deformation issues and improve character animation
  • Implement and maintain animation systems directly in Unreal Engine, including Animation Blueprints
  • Support animation logic and integration involving Behavior Trees and State Trees, working closely

๐ŸŽฏ Requirements

  • At least 6 years of professional experience in game animation or technical animation.
  • Proven experience contributing to commercially released game productions.
  • Strong hands-on experience with Unreal Engine 5 and real-time character animation systems.
  • Excellent technical skills in character rigging, skinning, and deformation.
  • Strong understanding of animation principles, character mechanics, and real-time animation
  • Professional proficiency with Maya and Blender, including their integration with Unreal Engine.

๐ŸŽ Benefits

  • Fully remote work: Collaborate remotely within an international game development environment.
  • Competitive compensation: Compensation based on experience and contract arrangements; no specific
  • Project-based engagement: Contribute to an unannounced game project, with two positions available.
  • Technical ownership: Take responsibility for character animation systems, rigging solutions, and
  • Experienced collaborators: Work directly with animation and engineering professionals in a
  • Long-term potential: Opportunities for continued collaboration on future projects.
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