Senior Technical Artist

Added
30 minutes ago
Type
Full time
Salary
Salary not provided

Related skills

materials maya houdini unreal engine shaders
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📋 Description

  • Based in Montréal; role requires 3 days on-site.
  • Focus on shader development, material systems, and Unreal Engine pipelines.
  • Build robust, scalable material solutions for artists and engineers.
  • Collaborate with artists and engineers to balance visuals and real-time perf.
  • Support pre-production for a AAA game; report to Lead Technical Artist.
  • Define workflows and best practices for material authoring.

🎯 Requirements

  • 6+ years as a Technical Artist focused on shaders and rendering.
  • Proficient in Unreal Engine material editor and shader graphs.
  • Strong real-time rendering, lighting, PBR, and performance knowledge.
  • Experience with Maya, Substance Painter/Designer, Houdini.
  • Translate artistic intent into performant technical solutions.
  • Nice to have: HLSL shader code in Unreal, virtual textures, and material layers.

🎁 Benefits

  • Health & Wellness benefits.
  • Time Off to Recharge.
  • Financial Well-being programs.
  • Life & Family Support.
  • Volunteer and Community Initiatives.
  • Learning & Development opportunities.
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