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26 minutes ago
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materials maya houdini blueprints pbr
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πŸ“‹ Description

  • Design, implement, and optimize textures, shaders, models, and visuals.
  • Build pipelines and workflows to boost art-team efficiency.
  • Develop custom tools and editor extensions for Unreal, Maya, Houdini.
  • Collaborate across Art, Engineering, Design, and Production to meet goals.
  • Evaluate Unreal features and new tech to support projects.
  • Optimize art for multiplayer and multiple platforms; fix perf issues.

🎯 Requirements

  • 5+ years as Technical Artist in gaming.
  • Shipped at least one AAA/AA title on PC/console.
  • Strong coding: HLSL, C++, Python or equivalent.
  • Pipelines, shaders, rigs, or other character workflows.
  • Unreal Engine 5: Blueprints, Materials, Niagara, perf.
  • Create and maintain tools/pipelines for UE, Maya, Houdini.

🎁 Benefits

  • Competitive salary: 130k–170k CAD, DOE.
  • Remote, hybrid, or on-site options.
  • 6.5 weeks paid vacation.
  • Stock options eligibility.
  • Healthcare and family benefits.
  • Parental leave top-up for eligible Canadian employees.
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