Added
20 days ago
Type
Full time
Salary
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Related skills

rust matlab unity simulink cfd

πŸ“‹ Description

  • Building and maintaining simulation platform internals: subsystem architecture, replication and
  • Composing simulated platforms from sensor, communications, situational awareness, effector, and
  • Owning the trade-off between fidelity, throughput, and engineering cost, choosing the right point
  • Integrating 3D models, animations, and effects from our Content Engineers into the simulation.
  • Investigating simulation bugs in order to bridge the gap from our simulation to a reference model.
  • Write production code that shapes both the simulation platform and the models running inside it

🎯 Requirements

  • Have built real simulations well beyond toy projects, especially with game engines such as Unreal
  • Write production code and bring proper software engineering practice into simulation work
  • Reason fluently about the trade-off between physical fidelity and simulation throughput.
  • Translate input from domain experts into models and behaviours, and know when real-world fidelity
  • Judge a simulation by what it enables rather than by whether it passes its tests, and treat a
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