Software Engineer, Education Systems

Added
1 minute ago
Type
Full time
Salary
Salary not provided

Related skills

ci/cd multithreading profiling
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πŸ“‹ Description

  • Design, implement, and maintain core game engine systems (memory, assets, threading)
  • Build internal tools and build systems across the full development lifecycle
  • Profile and optimize performance-critical code paths on target platforms
  • Collaborate with gameplay engineers, artists, and designers to improve engine systems
  • Establish engineering best practices for systems-level code quality, testing, and documentation
  • Contribute to technical roadmaps and architecture decisions for long-term maintainability

🎯 Requirements

  • Bachelor's degree in Computer Science, Software Engineering, or related technical field, or equivalent professional experience
  • 5+ years of professional software engineering experience, with meaningful time spent on game engine systems, runtime infrastructure, or low-level tooling
  • Strong proficiency in C++ (modern standards); comfort with performance analysis and debugging at the systems level
  • Hands-on experience with build systems (e.g., CMake, Bazel, or similar) and CI/CD pipelines in a game or real-time software context
  • Deep understanding of memory management, multithreading, and platform-level constraints
  • Experience shipping products on at least one major platform (PC, console, or mobile)

🎁 Benefits

  • Experience in educational technology, learning management systems, or adaptive learning platforms
  • Familiarity with game engine programming, such as rendering, game physics, animation, or performance optimization techniques
  • Knowledge of cloud platforms (AWS, Azure, Google Cloud) and DevOps practices
  • Experience with mobile game development (iOS/Android)
  • Familiarity with data analytics or AI/ML applications in education or gaming
  • Knowledge of accessibility standards and inclusive design principles
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