Technical Animator - 7 Days to Die - Internship Winter 2027

Added
1 hour ago
Type
Internship
Salary
Salary not provided
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πŸ“‹ Description

  • Understand the technical vision of animation development.
  • Modify and improve rigs and perform model skinning.
  • Bring static characters to life; add widgets, controllers, and bones to characters while ensuring
  • Learn the impact of the methods used during production.
  • Support animators to optimize the integration and use of animations in the game engine.
  • Complete assigned tasks on time while communicating effectively with the artists involved in the

🎯 Requirements

  • Strong knowledge of technical animation: rigging, skinning, integration, and 3D animation.
  • Experience with Unity
  • Knowledge of the GameMesh optimization pipeline and UVs.
  • Good knowledge of Autodesk Maya; knowledge of Python and Blender is considered an asset.
  • Excellent organizational skills, with the ability to thrive in a dynamic environment.
  • Ability to clearly communicate technical ideas and intentions to artistic teams.

🎁 Benefits

  • Flexible work policy
  • Delicious FREE breakfast and lunch made by our chef at the Montreal office’s bEstro
  • 250$ BEHappy expense reimbursement to buy whatever makes you... Happy!
  • A chance to grow your skills and potentially be offered a full-time position at the end of your
  • Be part of a thriving intern community and enjoy exclusive events throughout your internship
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