Technical Artist (Contract)

Added
8 days ago
Type
Contract
Salary
Salary not provided

Related skills

ui/ux unity animation spine 2d shader graph

๐Ÿ“‹ Description

  • Translate 2D design layouts into Unity UI with relentless accuracy, ensuring exact spacing, scale
  • Design, animate, and fine-tune UI transitions, dynamic menus, and micro-interactions using Unity
  • Elevate the player experience by crafting crisp visual feedback using lightweight shaders (Shader
  • Set up dynamic anchoring, Sprite Atlases, text rendering (TextMeshPro), and UI prefabs to maintain
  • Serve as the visual quality gatekeeper by collaborating closely with UI/UX designers to honor their
  • Establish robust, scalable UI structures, prefabs, and workflow guidelines that ensure consistency

๐ŸŽฏ Requirements

  • Uncompromising Eye for Precision: A relentless commitment to pixel perfection, sharp detail, and
  • Solid Unity UI Implementation Skills: Proven hands-on experience building, structuring, and
  • Strong Animation & Motion Sense: Deep understanding of timing, curve dynamics, and movement
  • Technical UI Asset Knowledge: Expertise in preparing UI assets, slice/9-grid setups, Sprite
  • UI FX Capabilities: Practical experience creating UI feedback effects using particle systems

๐ŸŽ Benefits

  • Competitive compensation package.
  • Flexible working hours and vacation policy.
  • Product-driven culture that treasures talents and individual growth.
  • Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
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