UX Designer - Magic: The Gathering Arena

Added
26 minutes ago
Type
Full time
Salary
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figma ux design usability testing accessibility unity
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πŸ“‹ Description

  • Own and improve end-to-end UX design for Arena features from concept to implementation.
  • Design scalable interaction patterns across systems (collection, deck-building, events, store, onboarding).
  • Partner with cross-functional teams to plan, develop, and ship player-facing features.
  • Use reviews, playtests, research, and analytics to identify friction and improve UX.
  • Develop prototypes to validate solutions and de-risk design decisions.
  • Contribute to Arena UI/UX standards and documentation to keep the experience consistent as the game grows.

🎯 Requirements

  • 3+ years of UX or interaction design, shipped in games or complex products.
  • Experience crafting strategies for intricate platforms and multi-phase processes.
  • Clear communicator; partner with design, engineering, and product.
  • Design for sophisticated systems and multi-step flows with clarity and delight.
  • Proficiency with modern design/prototyping tools; Figma is essential.
  • Comfort in agile, iterative environments and prioritizing effectively.

🎁 Benefits

  • Passion for Magic: The Gathering or trading card games.
  • Cross-platform UX for live games on PC and mobile.
  • Figma and Unity experience on shipped digital products.
  • Accessibility experience (WCAG) and inclusive design.
  • Familiarity with the European Accessibility Act (EAA).
  • Data-driven UX iteration from usability tests and analytics.
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