Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

jira 3d modeling texturing maya rendering

πŸ“‹ Description

  • Deliver low-poly 3D models for characters, environment, and props
  • Deliver high-poly sculpture with high-quality respect for the art brief, instructions, and received
  • Handle all 3D production steps, including modeling, map baking (UV, Normal, Specular...)
  • Correctly get and update the tasks from Jira and provide clear status updates to the team
  • Deliver art assets that meet technical requirements and allow smooth handling or integration into
  • Be able to adjust to new tools, engines, workflows/pipelines, art styles, and directions

🎯 Requirements

  • Solid foundation in 3D modeling, texturing, lighting, and rendering optimized for mobile games
  • Proficiency with industry-standard 3D software (e.g., Maya, 3ds Max, Blender, ZBrush) and texturing
  • Understanding of mobile performance constraints (poly counts, texture atlasing, and LODs)
  • Well-developed eye for form, silhouette, color, and visual storytelling in stylized or realistic
  • Collaborative mindset with openness to feedback and cross-discipline teamwork
  • Take constructive critique positively

🎁 Benefits

  • A hybrid working model (5 working days per week – max 3 days WFH)
  • A range of well-being events and policies to support employees (leave scheme, medical check-up
  • An attractive salary package with the full salary for the probation period
  • Monthly lunch allowance and home office support
  • Yearly salary review & bonuses
  • Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday

🚚 Relocation support

πŸ›ƒ Visa sponsorship

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