Lead Technical Artist (Real-Time Games | Art & Engineering)

Added
8 days ago
Type
Full time
Salary
Salary not provided

Related skills

python unreal engine shaders unity3d real-time rendering

๐Ÿ“‹ Description

  • Lead and support technical artists across rendering, shaders, tools, optimization, and production
  • Collaborate with Art Directors, Technical Directors, artists, engineers, and production teams to
  • Develop and improve real-time materials, shaders, and rendering workflows; investigate visual
  • Optimize geometry, materials, textures, lighting, visual effects, and asset pipelines; define
  • Design and develop artist-friendly tools, automation systems, validators, and procedural workflows.
  • Improve asset creation, import, setup, and in-engine implementation processes; partner with

๐ŸŽฏ Requirements

  • At least seven years of professional experience in technical art or a closely related game
  • Proven experience as a Lead Technical Artist, a Senior Technical Artist with leadership
  • Experience contributing to commercially released games.
  • Strong knowledge of real-time rendering, shaders, materials, lighting, and graphics optimization.
  • Professional experience with Unity3D, Unreal Engine, or comparable real-time engines.
  • Strong scripting or programming skills in Python, C#, HLSL, or equivalent technologies.

๐ŸŽ Benefits

  • Creative and technical ownership in technical art quality, tools, and production standards.
  • Technical leadership opportunities on challenging initiatives.
  • Cross-functional collaboration with experienced artists, engineers, and creative directors.
  • Remote-friendly, international working environment.
  • Competitive compensation package.
  • Flexible contract options for long-term collaboration.
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