Senior Technical Animator - Unannounced project

Added
23 days ago
Type
Full time
Salary
Salary not provided

Related skills

maya blender unreal engine rigging skinning
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๐Ÿ“‹ Description

  • Be responsible for animation and character integration in Unreal Engine, creating and maintaining
  • Help define and set up the animation pipelines, from the DCC to the engine.
  • Implement and maintain in-engine animation systems in collaboration with animators and programmers.
  • Investigate, diagnose, and resolve animation bugs across various in-game systems.
  • Ensure character rigs are efficient, scalable, and optimized for real-time performance within the
  • Create technical documents to share knowledge with animators and programmers.

๐ŸŽฏ Requirements

  • A minimum of 6 years of experience in animation in the video game industry.
  • Excellent technical skills for rigging and skinning.
  • A good understanding of the principles of animation.
  • Expertise in Blender, Maya and Unreal Engine.
  • Experience working with core animation implementation techniques and logic: Motion Matching, State
  • Knowledge of Unreal Control Rig and its real-time system applications for procedural animation
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