Sr. Technical Animator, VR

Added
25 minutes ago
Type
Full time
Salary
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Related skills

unity maya vr motion capture animation pipeline

๐Ÿ“‹ Description

  • Own the animation pipeline from DCC to engine: rigs, mocap ingest, retargeting, export, import
  • Rig characters for runtime-driven animation
  • Design, build, and maintain animation systems and character setups in Unity, including state
  • Build runtime IK and procedural animation layers, and blend them with authored and physics-driven
  • Build and maintain facial animation setups, including ARKit-style blendshapes, lip-sync, and viseme
  • Evaluate and integrate AI animation tools (e.g., Cascadeur, Kimodo) into the team's workflow

๐ŸŽฏ Requirements

  • Portfolio showcasing the best of your work with animation and any other relevant materials
  • Experience with character animation
  • 5+ years working in the gaming and/or VR industry
  • 5+ years of Unity or Unreal game engine experience
  • Shipped at least one title as a Technical Animator
  • Strong skills as an animator, with the eye for timing, weight, and polish to elevate mocap data

๐ŸŽ Benefits

  • Competitive salary and 401K with employer match
  • Discretionary paid time off
  • Robust parental leave policy
  • An award-winning office and working environment
  • Ride along with real police officers in real-life situations, explore a wide range of third-party
  • Get paid to play
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