Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine

Added
8 hours ago
Type
Contract
Salary
Salary not provided

Related skills

maya unreal engine motionbuilder control rig state machines

📋 Description

  • Develop and maintain animation systems for quadruped characters
  • Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers
  • Create and configure IK/FK, Full Body IK, and procedural animation systems
  • Set up locomotion: walk, trot, canter, gallop, turns, starts/stops, jumps
  • Configure blending, additive animations, sync groups, and transitions
  • Work with IK Rig / IK Retargeter and adapt animations between different skeletons

🎯 Requirements

  • 5+ years of experience in technical animation / gameplay animation
  • Hands-on experience with quadruped characters
  • Portfolio with quadruped animation examples — required
  • Strong knowledge of Unreal Engine: Animation Blueprints, Control Rig, IK Rig / Retargeter, Blend
  • Solid understanding of animal biomechanics and quadruped locomotion
  • Experience with rigging, skinning, and skeleton setup
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