Software Engineer, Photoreal 3D

Added
1 hour ago
Type
Full time
Salary
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Related skills

rust graphics vulkan metal 3d rendering

πŸ“‹ Description

  • Define the architecture for photoreal 3D: how ray tracing, rasterization and denoising divide the
  • Build light transport: global illumination, reflections and refraction, soft shadows from area
  • Build a physically based model for materials, lights and cameras: energy-conserving materials
  • Own image quality: sampling, antialiasing, accumulation, denoising and firefly suppression, with
  • Scale scenes to production complexity with acceleration structures, instancing, culling and memory
  • Integrate 3D into Tesseract's video, motion graphics and compositing pipeline, including ACES color

🎯 Requirements

  • Deep experience building physically based renderers in production: film or offline renderers, path
  • Strong command of light transport: the rendering equation, Monte Carlo integration, importance
  • Hands-on GPU ray tracing: building and traversing acceleration structures (BVHs), hardware
  • A solid understanding of modern rasterization pipelines, and of how hybrid renderers combine
  • Hands-on experience with Metal, Vulkan, Direct3D or WebGPU, including compute shaders, GPU
  • Proficiency in Rust or C++, with strong reasoning about memory, concurrency and performance.

🎁 Benefits

  • Comprehensive medical, dental, and vision plans
  • 401K with employer match
  • Commuter Benefits
  • Catered lunch multiple days per week
  • Dinner stipend every night if you're working late and want a bite!
  • Grubhub subscription
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